Games worked on as a Technical Artist
My role was to design the screens and flows in Unity based on the designs provided by Art Director.
Import all the art in Unity and then start setting up the layout as per the discussion with Developers.
I would then start working on animations, VFX and transition animations required for the game.
Worked on this game as a Technical artist called Block Bonanza, we created this game in Unity engine. I loved creating the block falling animation in this game as it was something new for us and never done before , loved creating box blast animation in this game.
i created particles , symbol animations in this game, it took us a while to work on the optimisation as it had lot of effects and animations.
Gold Stacks is a game developed by Aristocrat, I worked on this slot game as a Technical Artist. , this mobile game is made for iOS, Android and Cabinets .
I Created Character, Background animations ,VFX(Shaders) in Unity and After Effects and was working closely with Art Director ,developers.
As a Technical Artist I was involved in the optimisation of the game , if the FPS drops heavily at few scenes then we had to reduce the quality of few animations while maintaining its visual fidelity.
Worked on the game Called Reel Climb as a Technical Artist , it was made for Casino , it took us around an year to work on this game. I worked on UI, VFX, Animation and Optimisation of game in Unity engine.
Most exciting part that i loved creating in this game was crackers bursting animation